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Tytuł pozycji:

Using enriched semantic event chains to model human action prediction based on (minimal) spatial information.

Tytuł:
Using enriched semantic event chains to model human action prediction based on (minimal) spatial information.
Autorzy:
Ziaeetabar F; Institute for Physics 3 - Biophysics and Bernstein Center for Computational Neuroscience (BCCN), University of Göttingen, Göttingen, Germany.
Pomp J; Department of Psychology, University of Münster, Münster, Germany.
Pfeiffer S; Institute for Physics 3 - Biophysics and Bernstein Center for Computational Neuroscience (BCCN), University of Göttingen, Göttingen, Germany.
El-Sourani N; Department of Psychology, University of Münster, Münster, Germany.
Schubotz RI; Department of Psychology, University of Münster, Münster, Germany.
Tamosiunaite M; Institute for Physics 3 - Biophysics and Bernstein Center for Computational Neuroscience (BCCN), University of Göttingen, Göttingen, Germany.; Department of Informatics, Vytautas Magnus University, Kaunas, Lithuania.
Wörgötter F; Institute for Physics 3 - Biophysics and Bernstein Center for Computational Neuroscience (BCCN), University of Göttingen, Göttingen, Germany.
Źródło:
PloS one [PLoS One] 2020 Dec 28; Vol. 15 (12), pp. e0243829. Date of Electronic Publication: 2020 Dec 28 (Print Publication: 2020).
Typ publikacji:
Journal Article; Research Support, Non-U.S. Gov't
Język:
English
Imprint Name(s):
Original Publication: San Francisco, CA : Public Library of Science
MeSH Terms:
Computer Simulation*
Human Activities*
Models, Biological*
Semantics*
Space Perception*
Adult ; Female ; Humans ; Male ; Virtual Reality ; Young Adult
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Entry Date(s):
Date Created: 20201228 Date Completed: 20210203 Latest Revision: 20210203
Update Code:
20240105
PubMed Central ID:
PMC7769489
DOI:
10.1371/journal.pone.0243829
PMID:
33370343
Czasopismo naukowe
Predicting other people's upcoming action is key to successful social interactions. Previous studies have started to disentangle the various sources of information that action observers exploit, including objects, movements, contextual cues and features regarding the acting person's identity. We here focus on the role of static and dynamic inter-object spatial relations that change during an action. We designed a virtual reality setup and tested recognition speed for ten different manipulation actions. Importantly, all objects had been abstracted by emulating them with cubes such that participants could not infer an action using object information. Instead, participants had to rely only on the limited information that comes from the changes in the spatial relations between the cubes. In spite of these constraints, participants were able to predict actions in, on average, less than 64% of the action's duration. Furthermore, we employed a computational model, the so-called enriched Semantic Event Chain (eSEC), which incorporates the information of different types of spatial relations: (a) objects' touching/untouching, (b) static spatial relations between objects and (c) dynamic spatial relations between objects during an action. Assuming the eSEC as an underlying model, we show, using information theoretical analysis, that humans mostly rely on a mixed-cue strategy when predicting actions. Machine-based action prediction is able to produce faster decisions based on individual cues. We argue that human strategy, though slower, may be particularly beneficial for prediction of natural and more complex actions with more variable or partial sources of information. Our findings contribute to the understanding of how individuals afford inferring observed actions' goals even before full goal accomplishment, and may open new avenues for building robots for conflict-free human-robot cooperation.
Competing Interests: The authors have declared that no competing interests exist.
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