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Tytuł pozycji:

A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.

Tytuł:
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.
Autorzy:
Verheijen GP; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
Burk WJ; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
Stoltz SEMJ; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
van den Berg YHM; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
Cillessen AHN; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
Źródło:
Cyberpsychology, behavior and social networking [Cyberpsychol Behav Soc Netw] 2021 Jan; Vol. 24 (1), pp. 24-31.
Typ publikacji:
Journal Article
Język:
English
Imprint Name(s):
Original Publication: New Rochelle, NY : Mary Ann Liebert, Inc.
MeSH Terms:
Socialization*
Adolescent Behavior/*psychology
Aggression/*psychology
Exposure to Violence/*psychology
Video Games/*psychology
Adolescent ; Female ; Friends/psychology ; Humans ; Longitudinal Studies ; Male ; Peer Group ; Social Behavior ; Social Networking
Contributed Indexing:
Keywords: adolescence; aggression; longitudinal; social networks; violent video games
Entry Date(s):
Date Created: 20210112 Date Completed: 20210507 Latest Revision: 20210507
Update Code:
20240105
DOI:
10.1089/cyber.2019.0776
PMID:
33434092
Czasopismo naukowe
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences play a role in spreading violent video game exposure (VVE) and aggression. It has been suggested that adolescents' aggression increases because of their friend's exposure to violent video games. This study tests this suggestion by using longitudinal social network analyses to investigate selection and socialization of aggression owing to VVE. A total of 796 adolescents from 34 different classrooms were followed from grade 7 to grade 8 ( M age  = 12.60 years, 51 percent male adolescents). Exposure to violent video games, physical aggression, and within-classroom friendships were assessed at both time points. Data were analyzed by means of stochastic actor-based modeling in RSiena to estimate the effects of VVE and aggressive behavior on changes in friendships (selection), and the effects of friendships on changes in participants' VVE and aggressive behavior (socialization). Results showed homotypic selection effects, that is, adolescents became friends with peers who were similar in aggression and similar in violent video game exposure. Furthermore, there was a homotypic socialization effect, as friends became more similar in aggression over time. Friends did not become more similar in VVE over time. Violent games played by friends did not increase adolescents' own aggressive behavior. This suggests that concerns about peer influences on violent video games are unwarranted. Future studies on socialization processes of VVE should focus on influences from closest friends and investigate behavior during actual play.

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