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Tytuł pozycji:

Students' Acceptance of Simulation Games in Management Courses: Evidence from Saudi Arabia

Tytuł :
Students' Acceptance of Simulation Games in Management Courses: Evidence from Saudi Arabia
Autorzy :
Bamufleh, Dalal; Hussain, Reem; Sheikh, Eman; Khodary, Khlood
Źródło :
Journal of Education and Learning, v9 n4 p55-71 2020. 17 pp.
Dostępność :
Canadian Center of Science and Education. 1120 Finch Avenue West Suite 701-309, Toronto, OH M3J 3H7, Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: ; Web site: http://www.ccsenet.org/journal/index.php/jel
Recenzowane naukowo :
Y
ISSN :
1927-5250
Deskryptory :
Computer Simulation, Computer Games, Game Based Learning, Student Attitudes, Undergraduate Students, Females, Business Administration Education, Expectation, Intention, Social Influences, Technical Support, Adoption (Ideas), Foreign Countries
Abstractor :
As Provided
Liczba referencji :
-1
Język :
English
Liczba stron :
17
Education Level :
Higher Education; Postsecondary Education
Typ publikacji :
Journal Articles; Reports - Research
Kod czasopisma :
JAN2021
Data wpisu :
2020
Numer akcesji :
EJ1270353
Czasopismo naukowe
As a new trend in learning, simulation games play an active and essential role in the area of educational technology. Gaming makes a positive impact on the learning process. It has the capability to enhance creativity, problem-solving, communication, decision-making, and collaboration (Faizan et al., 2015). This paper is aimed at exploring the factors that affect students' acceptance and use of simulation games in management courses. In this study, the unified theory of acceptance and use of technology (UTAUT) is utilized to investigate students' intentions regarding using simulation games for learning. The proposed model and its hypotheses are tested by surveying 115 students at Yanbu University College in Saudi Arabia. Data are gathered and analyzed using smart partial least square. After analysis, the results prove that performance expectancy, effort expectancy, and social influence have positive effects on behavioral intentions (BI) and that facilitating conditions have a positive impact on use behavior (UB). In addition, a positive effect is found between BI and UB. The authors utilize the study findings to highlight some recommendations that could improve the implementation of simulation games. Finally, future studies are recommended to increase the sample size for more reliable results and conclusions.

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