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Tytuł pozycji:

Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'

Tytuł:
Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'
Autorzy:
Tsiotras, Dimitrios
Xinogalos, Stelios
Deskryptory:
Programming Languages
Teaching Methods
Graduate Students
Undergraduate Students
Student Attitudes
Computer Games
Computer Science Education
Instructional Effectiveness
Foreign Countries
Język:
English
Źródło:
Informatics in Education. 2021 20(1):153-170.
Dostępność:
Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: ; Web site: https://infedu.vu.lt/journal/INFEDU
Recenzowane naukowo:
Y
Page Count:
18
Data publikacji:
2021
Typ dokumentu:
Journal Articles
Reports - Research
Education Level:
Higher Education
Postsecondary Education
ISSN:
1648-5831
Abstractor:
As Provided
Data wpisu:
2021
Numer akcesji:
EJ1289390
Czasopismo naukowe
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming.

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