- Tytuł:
- Exploring a Gamified Learning Tool in the ESL Classroom: The Case of Quizizz
- Autorzy:
- Deskryptory:
-
Teaching Methods
Language Tests
Second Language Learning
Second Language Instruction
English (Second Language)
Foreign Countries
Educational Games
Instructional Effectiveness
Learning Experience
Verbs
Grammar
Elementary School Students
Pretests Posttests
Gender Differences - Źródło:
- Journal of Education and e-Learning Research. 2021 8(1):103-108.
- Recenzowane naukowo:
- Y
- Page Count:
- 6
Czasopismo naukowe