- Tytuł:
- Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.
- Autorzy:
- Temat:
-
*Qualitative
research
*Academic libraries
*Librarians
*Questionnaires
*Quantitative research
*Information technology
*Library public services
*Research methodology
*Communication
*Library orientation
*User interfaces
*Access to information
*Digital libraries
Anxiety prevention
School environment
T-test (Statistics)
Health occupations students
Statistical sampling
Undergraduates
Randomized controlled trials
Pre-tests & post-tests
Motivation (Psychology)
Virtual reality
College teacher attitudes
Student attitudes
Interpersonal relations
Augmented reality
Gamification - Źródło:
- Information Technology & Libraries. Mar2024, Vol. 43 Issue 1, p1-26. 26p.
- Terminy geograficzne:
- Thailand
Czasopismo naukowe