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Wyszukujesz frazę ""VIDEO games"" wg kryterium: Temat


Tytuł :
Violent media use and aggression: Two longitudinal network studies.
Autorzy :
Delhove M; Department of Psychology, University of Innsbruck.
Greitemeyer T; Department of Psychology, University of Innsbruck.
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Źródło :
The Journal of social psychology [J Soc Psychol] 2021 Nov 02; Vol. 161 (6), pp. 697-713. Date of Electronic Publication: 2021 Mar 30.
Typ publikacji :
Journal Article
MeSH Terms :
Aggression*
Video Games*
Cross-Sectional Studies ; Friends ; Humans ; Longitudinal Studies
Czasopismo naukowe
Tytuł :
Examining homicides and suicides cross-nationally: Economic factors, guns and video games.
Autorzy :
Ferguson CJ; Department of Psychology, Stetson University, DeLand, FL, USA.
Smith S; Department of Psychology, Stetson University, DeLand, FL, USA.
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Źródło :
International journal of psychology : Journal international de psychologie [Int J Psychol] 2021 Oct; Vol. 56 (5), pp. 812-823. Date of Electronic Publication: 2021 Mar 30.
Typ publikacji :
Journal Article
MeSH Terms :
Economic Factors*
Firearms/*statistics & numerical data
Homicide/*statistics & numerical data
Suicide/*statistics & numerical data
Video Games/*statistics & numerical data
Female ; Homicide/psychology ; Humans ; Male ; Poverty/psychology ; Poverty/statistics & numerical data ; Suicide/psychology ; Video Games/psychology ; Violence/psychology ; Violence/statistics & numerical data
Czasopismo naukowe
Tytuł :
Discovering skill.
Autorzy :
Anderson JR; Department of Psychology, Carnegie Mellon, United States. Electronic address: .
Betts S; Department of Psychology, Carnegie Mellon, United States.
Bothell D; Department of Psychology, Carnegie Mellon, United States.
Lebiere C; Department of Psychology, Carnegie Mellon, United States.
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Źródło :
Cognitive psychology [Cogn Psychol] 2021 Sep; Vol. 129, pp. 101410. Date of Electronic Publication: 2021 Jul 09.
Typ publikacji :
Journal Article
MeSH Terms :
Learning*
Video Games*
Humans
Czasopismo naukowe
Tytuł :
Online violent video games and online aggressive behavior among Chinese college students: The role of anger rumination and self-control.
Autorzy :
Zheng X; Department of Psychology, School of Educational Science, Gannan Normal University, Ganzhou, Jiangxi, China.
Chen H; Department of Psychology, School of Educational Science, Gannan Normal University, Ganzhou, Jiangxi, China.
Wang Z; Department of Psychology, School of Educational Science, Gannan Normal University, Ganzhou, Jiangxi, China.
Xie F; Department of Psychology, School of Educational Science, Gannan Normal University, Ganzhou, Jiangxi, China.
Bao Z; Department of Psychology, School of Educational Science, Gannan Normal University, Ganzhou, Jiangxi, China.
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Źródło :
Aggressive behavior [Aggress Behav] 2021 Sep; Vol. 47 (5), pp. 514-520. Date of Electronic Publication: 2021 Apr 20.
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't
MeSH Terms :
Self-Control*
Video Games*
Adult ; Anger ; China ; Humans ; Infant ; Students ; Young Adult
Czasopismo naukowe
Tytuł :
Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.
Autorzy :
Kim BN; Department of Psychology, Gachon University, Seongnam, South Korea. Electronic address: .
Kang HS; Department of Psychology, Kyungpook National University, Daegu, South Korea. Electronic address: .
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Źródło :
Addictive behaviors [Addict Behav] 2021 Nov; Vol. 122, pp. 107019. Date of Electronic Publication: 2021 Jun 13.
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't
MeSH Terms :
Behavior, Addictive*/diagnosis
Video Games*
Adult ; Humans ; Internet ; Reproducibility of Results ; Republic of Korea ; Surveys and Questionnaires ; Young Adult
Czasopismo naukowe
Tytuł :
Exergame training-induced neuroplasticity and cognitive improvement in institutionalized older adults: A preliminary investigation.
Autorzy :
Monteblanco Cavalcante M; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
Fraga I; Programa de Pós-Graduação em Ciências Biológicas: Fisiologia, Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil.
Dalbosco B; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
De Marchi P; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
Iraci L; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
Baechtold da Silva ME; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
Dani C; Programa de Pós-Graduação em Biociências e Reabilitação, Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
Dal Bosco A; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil.
Elsner V; Curso de Fisioterapia do Centro Universitário Metodista-IPA, Porto Alegre, Brazil; Programa de Pós-Graduação em Ciências Biológicas: Fisiologia, Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil; Programa de Pós-Graduação em Biociências e Reabilitação, Centro Universitário Metodista-IPA, Porto Alegre, Brazil. Electronic address: .
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Źródło :
Physiology & behavior [Physiol Behav] 2021 Nov 01; Vol. 241, pp. 113589. Date of Electronic Publication: 2021 Sep 10.
Typ publikacji :
Journal Article
MeSH Terms :
Video Games*
Aged ; Cognition ; Exercise ; Exercise Therapy ; Humans ; Neuronal Plasticity
Czasopismo naukowe
Tytuł :
Using a serious game to measure executive functioning: Response inhibition ability.
Autorzy :
Tong T; Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada.
Chignell M; Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada.
DeGuzman CA; Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada.
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Źródło :
Applied neuropsychology. Adult [Appl Neuropsychol Adult] 2021 Nov-Dec; Vol. 28 (6), pp. 673-684. Date of Electronic Publication: 2019 Nov 12.
Typ publikacji :
Journal Article
MeSH Terms :
Butterflies*
Video Games*
Activities of Daily Living ; Aged ; Animals ; Executive Function ; Humans ; Neuropsychological Tests
Czasopismo naukowe
Tytuł :
Editorial Perspective: Missing the forest for the trees - how the focus on digital addiction and gaming diverted attention away from wider online risks.
Autorzy :
Aboujaoude E; Department of Psychiatry and Behavioral Sciences, Stanford University, Stanford, CA, USA.
Gega L; Department of Health Sciences and Hull York Medical School, University of York, York, UK.
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Źródło :
Child and adolescent mental health [Child Adolesc Ment Health] 2021 Nov; Vol. 26 (4), pp. 369-371. Date of Electronic Publication: 2021 Aug 27.
Typ publikacji :
Editorial
MeSH Terms :
Behavior, Addictive*
Video Games*
Aggression ; Attention ; Humans ; Narcissism
Opinia redakcyjna
Tytuł :
Teaching Intimate Partner Violence Education: A Quasi-Experimental Study Exploring Gaming and Storytelling.
Autorzy :
Hall SW; About the Authors Susan Williams Hall, EdD, RNC-OB, CCE, is an assistant professor, Division of Nursing, Winston Salem State University, Winston Salem, North Carolina. Melissa Schwartz Beck, PhD, RNC-OB, CHSE, CDP, is an assistant professor, East Carolina University College of Nursing, Greenville, North Carolina. Winston-Salem State University provided a research grant of $1,475.83 toward supplies and statistical analysis to complete this study. Dr. Mel Swanson, East Carolina University, provided data analysis for this study. The authors are grateful to Dr. Patricia Crane for her editorial review. For more information, contact Dr. Hall at .
Beck MS
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Źródło :
Nursing education perspectives [Nurs Educ Perspect] 2021 Nov-Dec 01; Vol. 42 (6), pp. 371-373.
Typ publikacji :
Journal Article
MeSH Terms :
Education, Nursing, Baccalaureate*
Intimate Partner Violence*
Video Games*
Communication ; Curriculum ; Humans
Czasopismo naukowe
Tytuł :
Commentary: Worshipping the internet - the perils of serving an unpredictable master - a commentary on Aboujaoude and Gega (2021).
Autorzy :
Starcevic V; Faculty of Medicine and Health, Sydney Medical School, Nepean Clinical School, University of Sydney, Sydney, NSW, Australia.; Department of Psychiatry, Nepean Hospital, Penrith, NSW, Australia.
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Źródło :
Child and adolescent mental health [Child Adolesc Ment Health] 2021 Nov; Vol. 26 (4), pp. 383-384. Date of Electronic Publication: 2021 Sep 06.
Typ publikacji :
Journal Article; Comment
MeSH Terms :
Behavior, Addictive*
Problem Behavior*
Video Games*
Adolescent ; Aggression ; Child ; Humans ; Internet
Czasopismo naukowe
Tytuł :
Comparison of binocular game and patching in treating mild to moderate anisometropic amblyopia: a study protocol for a randomized controlled trial.
Autorzy :
Razavi ME; Eye Research Center, Mashhad University of Medical Sciences, Mashhad, Iran.
Najjaran M; Department of Optometry, School of Paramedical Sciences, Mashhad University of Medical Sciences, Mashhad, Iran.
Mohseni J; Eye Research Center, Mashhad University of Medical Sciences, Mashhad, Iran.
Aalaei S; Department of Medical Informatics, Faculty of Medicine, Mashhad University of Medical Sciences, Mashhad, Iran. .
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Źródło :
Trials [Trials] 2021 Oct 30; Vol. 22 (1), pp. 760. Date of Electronic Publication: 2021 Oct 30.
Typ publikacji :
Clinical Trial Protocol; Journal Article
MeSH Terms :
Amblyopia*/diagnosis
Amblyopia*/therapy
Video Games*
Follow-Up Studies ; Humans ; Iran ; Randomized Controlled Trials as Topic ; Sensory Deprivation ; Treatment Outcome ; Vision, Binocular ; Visual Acuity
Czasopismo naukowe
Tytuł :
Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study.
Autorzy :
Yu Y; Center for Health Behaviours Research, Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, Hong Kong.
Mo PK; Center for Health Behaviours Research, Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, Hong Kong.
Zhang J; West China School of Public Health, Sichuan University, Chengdu, China.
Li J; Department of Clinical Research, State Key Laboratory of Oncology in South China, Collaborative Innovation Center for Cancer Medicine, Sun Yat-sen University Cancer Center, Guangzhou, China.
Lau JT; Center for Health Behaviours Research, Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, Hong Kong.
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Źródło :
Journal of medical Internet research [J Med Internet Res] 2021 Oct 27; Vol. 23 (10), pp. e26810. Date of Electronic Publication: 2021 Oct 27.
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't
MeSH Terms :
Behavior, Addictive*/epidemiology
Self-Control*
Video Games*
Adolescent ; China/epidemiology ; Cognition ; Cross-Sectional Studies ; Humans ; Impulsive Behavior ; Internet ; Internet Addiction Disorder
Czasopismo naukowe
Tytuł :
Ethics of Gamification in Health and Fitness-Tracking.
Autorzy :
Arora C; Philosophy and Ethics Section, Eindhoven University of Technology, 5612AE Eindhoven, The Netherlands.
Razavian M; Information Systems Group, Eindhoven University of Technology, 5612AE Eindhoven, The Netherlands.
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Źródło :
International journal of environmental research and public health [Int J Environ Res Public Health] 2021 Oct 21; Vol. 18 (21). Date of Electronic Publication: 2021 Oct 21.
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't; Systematic Review
MeSH Terms :
Mobile Applications*
Video Games*
Exercise ; Humans ; Motivation
Czasopismo naukowe
Tytuł :
Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial.
Autorzy :
Baroni A; Department of Neuroscience and Rehabilitation, Ferrara University Hospital, Ferrara, Italy.
Fregna G; Department of Neuroscience and Rehabilitation, Ferrara University Hospital, Ferrara, Italy.
Milani G; Doctoral Program in Translational Neurosciences and Neurotechnologies, University of Ferrara, Ferrara, Italy.
Severini G; School of Electrical and Electronic Engineering, University College Dublin, Dublin, Ireland.
Zani G; Department of Neuroscience and Rehabilitation, Ferrara University Hospital, Ferrara, Italy.
Basaglia N; Department of Neuroscience and Rehabilitation, University of Ferrara, Ferrara, Italy.
Straudi S; Department of Neuroscience and Rehabilitation, University of Ferrara, Ferrara, Italy .
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Źródło :
BMJ open [BMJ Open] 2021 Oct 21; Vol. 11 (10), pp. e052005. Date of Electronic Publication: 2021 Oct 21.
Typ publikacji :
Clinical Trial Protocol; Journal Article; Research Support, Non-U.S. Gov't
MeSH Terms :
Multiple Sclerosis*/therapy
Video Games*
Exercise Therapy ; Humans ; Postural Balance ; Quality of Life ; Randomized Controlled Trials as Topic ; Time and Motion Studies ; Young Adult
Czasopismo naukowe
Tytuł :
State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men.
Autorzy :
de Oliveira V; Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil.
Viana R; Escola Superior de Educação Física e Fisioterapia de Goiás, Universidade Estadual de Goiás, Goiânia 74075-110, GO, Brazil.; Faculdade Estácio de Sá de Goiás, Goiânia 74063-010, GO, Brazil.
Morais N; Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil.
Costa G; Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil.
Andrade M; Departamento de Fisiologia, Universidade Federal de São Paulo, São Paulo 04021-001, SP, Brazil.
Vancini R; Centro de Educação Física e Desportos, Universidade Federal do Espírito Santo, Vitória 29075-810, ES, Brazil.
de Lira C; Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil.
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Źródło :
International journal of environmental research and public health [Int J Environ Res Public Health] 2021 Oct 18; Vol. 18 (20). Date of Electronic Publication: 2021 Oct 18.
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't
MeSH Terms :
Video Games*
Volleyball*
Adult ; Anxiety ; Anxiety Disorders ; Exercise ; Humans ; Male ; Young Adult
Czasopismo naukowe
Tytuł :
Psychometric Properties of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF): Systematic Review.
Autorzy :
Poon LYJ; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Tsang HWH; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.; Mental Health Research Centre, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Chan TYJ; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Man SWT; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Ng LY; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Wong YLE; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Lin CY; Institute of Allied Health Sciences, College of Medicine, National Cheng Kung University, Tainan, Taiwan.; Department of Public Health, National Cheng Kung University Hospital, College of Medicine, National Cheng Kung University, Tainan, Taiwan.; Department of Occupational Therapy, College of Medicine, National Cheng Kung University, Tainan, Taiwan.; Biostatistics Consulting Center, National Cheng Kung University Hospital, College of Medicine, National Cheng Kung University, Tainan, Taiwan.
Chien CW; Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hung Hom, Hong Kong.
Griffiths MD; International Gaming Research Unit, Department of Psychology, Nottingham Trent University, Nottingham, United Kingdom.
Pontes HM; Department of Organizational Psychology, Birkbeck, University of London, London, United Kingdom.
Pakpour AH; Department of Nursing, School of Health and Welfare, Jönköping University, Jönköping, Sweden.
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Źródło :
Journal of medical Internet research [J Med Internet Res] 2021 Oct 18; Vol. 23 (10), pp. e26821. Date of Electronic Publication: 2021 Oct 18.
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't; Review; Systematic Review
MeSH Terms :
Internet Addiction Disorder*
Video Games*
Humans ; Internet ; Language ; Psychometrics ; Reproducibility of Results
Czasopismo naukowe
Tytuł :
Rest Intervals during Virtual Reality Gaming Augments Standing Postural Sway Disturbance.
Autorzy :
Clark RA; School of Health and Behavioural Sciences, University of the Sunshine Coast, Sippy Downs, QLD 4556, Australia.
Szpak A; Cognitive Aging and Impairment Neurosciences, Justice and Society, University of South Australia, Adelaide, SA 5001, Australia.
Michalski SC; Cognitive Aging and Impairment Neurosciences, Justice and Society, University of South Australia, Adelaide, SA 5001, Australia.
Loetscher T; Cognitive Aging and Impairment Neurosciences, Justice and Society, University of South Australia, Adelaide, SA 5001, Australia.
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Źródło :
Sensors (Basel, Switzerland) [Sensors (Basel)] 2021 Oct 14; Vol. 21 (20). Date of Electronic Publication: 2021 Oct 14.
Typ publikacji :
Journal Article
MeSH Terms :
Video Games*
Virtual Reality*
Accidental Falls/prevention & control ; Humans ; Postural Balance ; Standing Position
Czasopismo naukowe
Tytuł :
Effectiveness and moderators of a multicomponent school-based intervention on screen time devices: the Movimente cluster-randomized controlled trial.
Autorzy :
Dos Santos PC; Federal University of Santa Catarina - Sports center - Physical Education Department, University campus, Trindade, Florianópolis, SC, 88040-900, Brazil. .
Salmon J; Institute for Physical Activity and Nutrition (IPAN), School of Exercise and Nutrition Sciences, Deakin University, 221 Burwood Hwy, Burwood, VIC, 3125, Australia.
Arundell L; Institute for Physical Activity and Nutrition (IPAN), School of Exercise and Nutrition Sciences, Deakin University, 221 Burwood Hwy, Burwood, VIC, 3125, Australia.
Lopes MVV; Federal University of Santa Catarina - Sports center - Physical Education Department, University campus, Trindade, Florianópolis, SC, 88040-900, Brazil.
Silva KS; Federal University of Santa Catarina - Sports center - Physical Education Department, University campus, Trindade, Florianópolis, SC, 88040-900, Brazil.
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Źródło :
BMC public health [BMC Public Health] 2021 Oct 13; Vol. 21 (1), pp. 1852. Date of Electronic Publication: 2021 Oct 13.
Typ publikacji :
Journal Article; Randomized Controlled Trial; Research Support, Non-U.S. Gov't
MeSH Terms :
Screen Time*
Video Games*
Adolescent ; Computers ; Humans ; Schools ; Students
Czasopismo naukowe
Tytuł :
Cognitive & motor skill transfer across speeds: A video game study.
Autorzy :
Gianferrara PG; Department of Psychology, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States of America.
Betts S; Department of Psychology, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States of America.
Anderson JR; Department of Psychology, Carnegie Mellon University, Pittsburgh, Pennsylvania, United States of America.
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Źródło :
PloS one [PLoS One] 2021 Oct 12; Vol. 16 (10), pp. e0258242. Date of Electronic Publication: 2021 Oct 12 (Print Publication: 2021).
Typ publikacji :
Journal Article; Research Support, Non-U.S. Gov't
MeSH Terms :
Video Games*
Cognition/*physiology
Motor Skills/*physiology
Adult ; Algorithms ; Female ; Humans ; Individuality ; Linear Models ; Male ; Young Adult
Czasopismo naukowe

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