Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game.
Autorzy:
Leite HMA; School of Electrical and Computer Engineering, University of Campinas (UNICAMP), Campinas, SP, Brazil.; Institute of Exact and Applied Sciences, Federal University of Ouro Preto (UFOP), João Monlevade, MG, Brazil.; Brazilian Institute of Neuroscience and Neurotechnology (BRAINN), CEPID-FAPESP, Campinas, SP, Brazil. deCarvalhoSN; Institute of Exact and Applied Sciences, Federal University of Ouro Preto (UFOP), João Monlevade, MG, Brazil.; Brazilian Institute of Neuroscience and Neurotechnology (BRAINN), CEPID-FAPESP, Campinas, SP, Brazil. Costa TBDS; School of Electrical and Computer Engineering, University of Campinas (UNICAMP), Campinas, SP, Brazil.; Brazilian Institute of Neuroscience and Neurotechnology (BRAINN), CEPID-FAPESP, Campinas, SP, Brazil. Attux R; School of Electrical and Computer Engineering, University of Campinas (UNICAMP), Campinas, SP, Brazil.; Brazilian Institute of Neuroscience and Neurotechnology (BRAINN), CEPID-FAPESP, Campinas, SP, Brazil. Hornung HH; Institute of Computing, University of Campinas (UNICAMP), Campinas, SP, Brazil. Arantes DS; School of Electrical and Computer Engineering, University of Campinas (UNICAMP), Campinas, SP, Brazil.
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Źródło:
Computational intelligence and neuroscience [Comput Intell Neurosci] 2018 Apr 15; Vol. 2018, pp. 4920132. Date of Electronic Publication: 2018 Apr 15 (Print Publication: 2018).
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