- Tytuł:
- Overcoming the Novelty Effect in Online Gamified Learning Systems: An Empirical Evaluation of Student Engagement and Performance
- Autorzy:
- Deskryptory:
-
Higher Education
College Students
Computer Games
Game Based Learning
Novelty (Stimulus Dimension)
Learner Engagement
Performance
Program Effectiveness
Familiarity - Źródło:
- Journal of Computer Assisted Learning. Apr 2020 36(2):128-146.
- Recenzowane naukowo:
- Y
- Page Count:
- 19
Czasopismo naukowe